| PIXEXIX Version a.08 Change Log

~ General: Top Page Keyboard Shortcuts ChangeLog Tips ~ Feature Docs: Settings Snapshots Meshes Camera Lighting Reference Textures | ~ a.08 (24/01/2014): ~ - .PSD support for snapshots (note that pixexix can't handle files the don't follow PSD specification - if you save your .PSD file and pixexix doesn't load the changes, or if the snapshot doesn't load at all, your image editor won't work with this feature. so specify .PNG in the pixexix settings tab) - Pixexix window resizes normally (no more +/- shortcuts), the UI won't be beautiful at all resolutions but it will be functional. ~ a.07 (11/03/2012): ~ - now runs on OSX! (though snapshots don't automatically open in your image editor yet sorry, you'll have to DIY for now!) - can choose between old lighting, and new wrapped lighting (wrapped is default) (pro only) - now you can change the light direction (pro only) - default camera is orthographic instead of perspective (ortho is just better you guys ;) ) - able to load additional reference textures (more info here) (pro only) ~ a.06 (17/04/2011): ~ - now .obj files made in 3DsMax (and anything else with silly extra spaces) should load fine - gui tweaks, changes and fixes - can resize window with + and - keys (pro only) - 4096^2 snapshots now supported (pro only, and only if your graphics card is ok with it) - 2048^2 snapshots are now pro only - can now turn off drawing margins, so you can fix seams yourself if you prefer. - can now toggle all meshes as selected/visible at once - lighting option for view and lighting export (pro only) - can load normal maps which effect lighting (pro only) - pixexix should go longer without crashing (though it will eventually crash, so still save!) - loaded models are now centered and rescaled, impossible to lose your meshes now ;) - prevents loading non-square textures (they wouldnt work anyway right now) ~ a.05 (02/04/2011): ~ - fixed snapshots to have proper transparency - 3D background colour is configurable - deleting the snapshot file doesn't render pixexix useless anymore - pixexix checks to make sure the snapshot file isnt still being written before loading it - changing normal/depth culling settings will redraw the texture now like it should (if its too slow for you, let me know, I may add a setting to disable it) - uv margins are now calculated before snapshots are taken, this fixes an issue with multiple meshes having margins go over real texture space - file browser's preview window view can be manipulated just like the main view - fixed rare 'save texture' bug - now the 'reset' button when selecting a texture works properly - settings can now be saved. this includes the path to the image editor. - added a button linking to the pixexix site ~ a.04 (29/03/2011): ~ - fixed alpha blending, should work just like a 'normal' layer in your image editor. - rejiggered all mesh and projection code to allow for models with more (much more) than 21k triangles. just remember that more triangles = slower ;) ~ a.03 (29/03/2011): ~ - fixed snapshots not opening in some editors (photoshop works now!) - tweaked file browser and added 'refresh directory' button - warning if you load a model with too many tris (will be changing mesh generation to allow more than 21k tris later) - pixexix now projects past UV edges, so no more seams (5pix border for now, might make it customisable later) - trimmed the filesize a bit ~ a.02 (27/03/2011): ~ - Massive change to the backend (should take up less memory and run faster) - Added orthographic view and perspective FOV options - redid how multiple meshes work - fixed a file browser bug - 'merge snaps' now deletes hidden snapshots, will revert in a future update ~ a.01 (25/03/2011): ~ - First Release

Pixexix by Sophie Houlden (@S0phieH).