| PIXEXIX Version a.08 Meshes

~ General: Top Page Keyboard Shortcuts ChangeLog Tips ~ Feature Docs: Settings Snapshots Meshes Camera Lighting Reference Textures | ~ Meshes: ~ The Meshes panel displays a list of all mesh objects that were loaded, you can toggle both their visibility and their editability here. you can also assign reference textures to models if you have any loaded using the "<" and ">" buttons. (make sure any meshes using reference textures are not selected, you can only project onto the main texture) this is useful for objects which have shared UV space, and you want to see both but only edit the one (for example if you have a symmetrical character, or you have a vehicle with wheels that share UV space). its also very useful if you want to just focus on one part of a model without worrying you are drawing onto other parts, so think ahead and seperate your model into seperate mesh objects in your 3D editor beforehand if you want to do this. :) you can toggle the selection or visibility of all meshes using the buttons at the top, or individually. for a mesh to be used for projection, it must be both visible and selected.

Pixexix by Sophie Houlden (@S0phieH).